PDF Version of Rules for Printing
Framingham Baseball League:
Rookie
League Playing Rules & Guidelines
We want to stress that this instructional
level is here to start players off in the learning process of baseball.
1.0 Defense
1.1 Positions should
be 1B, 2B, 3B, SS, Pitcher (just for fielding purposes) with the remaining
spots reserved for OF.
1.2 Coaches are to be
on the field of play to help instruct their players.
1.3 Players can make
an out but these outs will not count.
1.4 No player will
sit for more than (1) defensive inning at a time
1.5 All players must
rotate positions at least every (2) innings (players should spend equal time in
the infield and outfield) and each player should be allowed to play each
position during the course of the season.
If a player does not want to play a certain position – that is fine.
2.0 Pitching:
2.1 Coaches will
pitch (overhand) to their own players from an appropriate distance and with
appropriate velocity (again, know your players) and try to release the ball
from a player’s eye level to mimic a peer pitching (the league recommends
pitching from your knees).
2.2 WE WILL PITCH ONLY 5 GOOD PITCHES PER
BATTER (if you throw a bad pitch, discount it – and use this opportunity to
encourage your player to be discriminating and not swing at bad pitches! – and
re-throw that pitch number). As each pitch is thrown call out the pitch number
“that’s a good pitch Jonny that is number 3….” etc.
2.3 If the ball is
not put into play after 5 quality pitches, we will use the Tee. Set the Tee up
properly and set your player up properly to use the Tee. Please adhere to this
rule to keep the games moving along and to be fair to everyone on both teams.
2.4 The coach that is
pitching is responsible for calling time out. When the ball is hit out of the
infield and then returned to the infield (thrown or carried) and a player has
control of the ball in the infield – the play is dead.
2.5 If the ball is
returned to the infield while runners are moving, the play is live until the
runner reaches a base or the defense makes a play on the runner (by tagging or
running the player back to a base, etc.).
3.0 Batting:
3.1 Have a coach near
the plate to encourage all the basics of hitting. Help your players with proper
stance and bat and hand position. Be an active participant in their batting.
3.2 Players must wear
a helmet, with a cage/face-shield, while batting, running the bases and while
on deck. Have all 4 kids that are due to bat ready with their helmets but away
from the field of play.
3.3 ONLY the batter
should be handling a bat and ONLY when in the batter’s box. You may designate
an on-deck area, but unless it is clearly defined, you run the risk of a safety
issue. Take this seriously – too many kids get hit by others swinging bats –
talk to your players and parents about this and have HARD AND FAST bat rules.
3.4 No bunting, but
all balls put into play are live balls no matter of distance hit.
3.5 Teams will bat
through the entire order regards of scoring or number of outs. Once the last player on the team in the
batting order gets through their at bat, the half
inning is over. The last batter along
with all players on base should be encouraged to advance to home plate.
3.6 There will be no
scores kept.
3.7 Coaches should
mix their batting lineup every inning.
4.0 Catching:
4.1 There will be no
catching position in the Rookie league.
Coaches/Parent must act as the catcher for coach pitching.
5.0 Running:
5.1 Players may not
lead or steal – they must not leave their base until contact is made (PLEASE
enforce this!).
5.2 Fielders must
stay out of the path of base-runners (especially watch your first-basemen).
5.3 Players are
allowed to slide head first only.
5.4 If a ball is thrown out of play, the play
is dead and there is no advancement.
5.5 When there is a
ball put into play, the runner may advance as many bases as he/she can until
the ball is controlled in the infield and the on-field coach calls time-out. Be
sure to have an on-field coach that is vocal and knows this rule and enforces
it. Avoid having runners simply run “wild” and keep this under control. If a
runner is in the base-path when the ball is controlled in the infield, it is
the job of the defense to address that runner (run him/her back to the base,
get the runner in a run-down, etc.) and once a base is owned, time out is then
called.
6.0 Game Play:
6.1 We have each
field for 2 hours and you should try to focus on teaching the rules of the game
and showing players (practically) what to do as the game evolves – especially
during the first few weeks. We’d rather see less innings and more learning
(within reason – please do not stop play too often or go overboard with
on-field instruction). Please also realize that at this age, you may start to
lose focus from some players as the time increases. Re-focus them or realize it
is time to call it a game. Coaches, be respectful of
each other and each other’s teams in these instances.
6.2 Have your lineup
and positions planned out ahead of time – you will do yourself a huge favor by
doing this. You can always adjust it if you have absentee players,
but trying to shuffle everyone on the fly will be difficult and it slows
the game down.
6.3 No more than 6
innings shall be played.
6.4 If we start a
game and poor weather comes in, it is the coach’s responsibility to determine
whether to continue or not.
6.5 The league
commissioner will determine if the fields are unusable prior to games or
practices. All effort will be given to
make this call in a timely manner.
6.6 All games if
possible should be made up.